ドキュメント

Unity Engine

Unity Engine

UndoEndRecordStateMachine()

Signals the end of an undoable operation. Sends the undo data to the editor undo system and refreshes the graph view with the changes made.
読み終わるまでの所要時間 1 分最終更新 2ヶ月前

Definition

public void UndoEndRecordStateMachine()

Remarks

Call this after you trigger a sequence of graph modification methods to finalize recording the operations to the undo stack. Call StateMachine.UndoBeginRecordStateMachine before the sequence to signal the operations to be recorded.