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Unity Engine

Unity Engine

Equals

Returns true if this string and a byte sequence are equal (meaning they have the same length and content).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

Equals<T>(T, byte*, int)

Returns true if this string and a byte sequence are equal (meaning they have the same length and content).
public static bool Equals<T>(this ref T fs, byte* bytes, int bytesLen) where T : unmanaged, INativeList<byte>, IUTF8Bytes

Parameters

fs

T
A string to compare for equality.

bytes

A sequence of bytes to compare for equality.

bytesLen

The number of bytes in the byte sequence.

Returns

Type

Description

boolTrue if this string and the byte sequence have the same length and if this string's character bytes match the byte sequence.

Equals<T, U>(T, T)

Returns true if this string is equal to another.
public static bool Equals<T, T2>(this ref T fs, in T2 other) where T : unmanaged, INativeList<byte>, IUTF8Bytes where T2 : unmanaged, INativeList<byte>, IUTF8Bytes

Parameters

fs

T
A string to compare for equality.

other

T
Another string to compare for equality.

Returns

Type

Description

booltrue if the two strings have the same length and matching content.