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Unity Engine

Unity Engine

ReadBytes

Read and copy data into the given NativeArray of bytes. An error will be logged if not enough bytes are available to fill the array, and DataStreamReader.HasFailedReads will then be true.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Collections
  • Assembly: UnityEngine.ManagedKernelModule

ReadBytes(NativeArray<byte>)

Read and copy data into the given NativeArray of bytes. An error will be logged if not enough bytes are available to fill the array, and DataStreamReader.HasFailedReads will then be true.
public void ReadBytes(NativeArray<byte> array)

Parameters

Array to copy data into.

ReadBytes(Span<byte>)

Read and copy data into the given
Span
of bytes. An error will be logged if not enough bytes are available to fill the array, and DataStreamReader.HasFailedReads will then be true.
public void ReadBytes(Span<byte> span)

Parameters

Span to copy data into.