LoadAdditionalLibrary(string)
Allows for loading additional Burst native libraries Important: Designed for Play mode / Desktop Standalone Players ONLY In Editor, any libraries that have been loaded will be unloaded on exit of playmode Only supported from 2021.1 and later. You can use BurstCompiler.IsLoadAdditionalLibrarySupported() to confirm it is available.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: Unity.Burst
- Assembly: UnityEngine.BurstModule
public static bool LoadAdditionalLibrary(string pathToLibBurstGenerated)
Parameters
Absolute filesystem location of bursted library to load
Returns
Type | Description |
|---|---|
| bool | true if the library was loaded successfully |