ドキュメント

Unity Engine

Unity Engine

SideBySideOcclusionMesh

Mirror view pass should blit similar to side-by-side mode, but also showing not rendered pixels saved by the occlusion mesh.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine.XR
  • Assembly: UnityEngine.XRModule
public const int SideBySideOcclusionMesh = -4