Loop
When time reaches the end of the animation clip, time will continue at the beginning.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
Loop = 2
Remarks
When playing backwards it will do the opposite - it will jump to the end of the clip and continue from there. The animation will never automatically stop playing.
Additional Resources: AnimationState.wrapMode, AnimationState.time, AnimationState.speed properties.