ドキュメント

Unity Engine

Unity Engine

nameId

Stores the nameId of the source output event context that triggered this event.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine.VFX
  • Assembly: UnityEngine.VFXModule
public readonly int nameId { get; }

Remarks

This is the same ID that Shader.PropertyToID returns.