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Unity Engine


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Unity Engine


AllEventTypes

Use the EventInterestOptions.AllEventTypes option when the method with an EventInterestAttribute doesn't have a specific filter for the event types it uses, or wants to receive all possible event types. For example, a class that overrides CallbackEventHandler.HandleEventBubbleUp and logs a message every time an event of any kind is received would require this option.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

AllEventTypes = -1