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Unity Engine

Unity Engine

SetBindPoses(Sprite, NativeArray<Matrix4x4>)

Sets the bind poses for this Sprite.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void SetBindPoses(this Sprite sprite, NativeArray<Matrix4x4> src)

Parameters

sprite


The list of bind poses for this Sprite. The array must be disposed of by the caller.

Remarks

This is usually called as part of the Sprite's post process to imbue it with bind pose data.