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Unity Engine

Unity Engine

TransformPoint

Transforms position from local space to world space.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

TransformPoint(Vector3)

Transforms
position
from local space to world space.
public Vector3 TransformPoint(Vector3 position)

Parameters

position

Returns

Type

Description

Vector3

Remarks

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with direction vectors.
You can perform the opposite conversion, from world to local space using Transform.InverseTransformPoint.
If you need to transform many points at once consider using Transform.TransformPoints instead as it is much faster than repeatedly calling this function.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public GameObject someObject; public Vector3 thePosition; void Start() { // Instantiate an object to the right of the current object thePosition = transform.TransformPoint(Vector3.right * 2); Instantiate(someObject, thePosition, someObject.transform.rotation); }}

TransformPoint(float, float, float)

Transforms the position
x
,
y
,
z
from local space to world space.
public Vector3 TransformPoint(float x, float y, float z)

Parameters

Returns

Type

Description

Vector3

Remarks

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with direction vectors.
You can perform the opposite conversion, from world to local space using Transform.InverseTransformPoint.
If you need to transform many points at once consider using Transform.TransformPoints instead as it is much faster than repeatedly calling this function.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public GameObject someObject; void Start() { // Instantiate an object to the right of the current object Vector3 thePosition = transform.TransformPoint(2, 0, 0); Instantiate(someObject, thePosition, someObject.transform.rotation); }}