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Unity Engine

Unity Engine

fixedTimeAsDouble

The double-precision time at which the last MonoBehaviour.FixedUpdate() started in seconds since the start of the game (Read Only).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static double fixedTimeAsDouble { get; }

Remarks

Fixed time is updated in regular intervals (equal to Time.fixedDeltaTime) until the Time.timeAsDouble property is reached. This property is the double precision version of Time.fixedTime and offers more precision than a float or single value, particularly over extended periods of real-world time. In almost all cases, prefer Time.fixedTimeAsDouble over Time.fixedTime.