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Unity Engine

Unity Engine

RGHalf

Two color (RG) texture format, 16 bit floating point per channel.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
RGHalf = 16

Remarks

Note that not all graphics cards support all texture formats, use SystemInfo.SupportsTextureFormat to check.