ドキュメント

Unity Engine

Unity Engine

ApplyDelayedHeightmapModification()

Update the terrain's LOD and vegetation information after making changes with TerrainData.SetHeightsDelayLOD.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
注意
Deprecated. Use TerrainData.SyncHeightmap to notify all Terrain instances using the TerrainData.
public void ApplyDelayedHeightmapModification()