ドキュメント

Unity Engine

Unity Engine

graphicsMultiThreaded

Is graphics device using multi-threaded rendering (Read Only)?
読み終わるまでの所要時間 1 分最終更新 17日前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool graphicsMultiThreaded { get; }

Remarks

On many platforms Unity can use multi-threaded rendering, where actual calls to underlying graphics API are done on a separate thread. Normally you do not have to worry about this, except if you're making native code rendering plugins. In that case, you need to make sure your plugin also does rendering calls on the right thread; use GL.IssuePluginEvent for that.