stencilFormat
The format of the stencil data that you can encapsulate within a RenderTexture. Specifying this property creates a stencil element for the RenderTexture and sets its format. This allows for stencil data to be bound as a Texture to all shader types for the platforms that support it. This property does not specify the format of the stencil buffer, which is constrained by the depth buffer format specified in RenderTexture.depth. Currently, most platforms only support R8_UInt (DirectX11, DirectX12).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public GraphicsFormat stencilFormat { get; set; }
Remarks
Additional Resources: GraphicsFormat, RenderTexture.depth.