ドキュメント

Unity Engine


Unity Engine


All

Clear all color render targets, the depth buffer, and the stencil buffer. This is equivalent to combining RTClearFlags.Color, RTClearFlags.Depth and RTClearFlags.Stencil.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

All = Color | DepthStencil