ドキュメント

Unity Engine

Unity Engine

Enabled

The sub-mesh is provided as input to a RayTracingAccelerationStructure build operation.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

Enabled = 1

Remarks

Unity does not consider a sub-mesh opaque if this is the only flag it has, and allows the GPU to invoke a user-defined any hit shader when a ray intersects with that sub-mesh. This can potentially impact GPU performance during acceleration structure traversal.