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Unity Engine

Unity Engine

SetMatrixArray

Sets a matrix array uniform.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

SetMatrixArray(int, Matrix4x4[])

Sets a matrix array uniform.
public void SetMatrixArray(int nameID, Matrix4x4[] values)

Parameters

nameID

The ID of the property as given by Shader.PropertyToID.

The matrix array to set.

Remarks

Only shaders defined in the .raytrace file can access the matrix array you designate as the argument for this method. To make this matrix array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalMatrixArray method instead.

SetMatrixArray(string, Matrix4x4[])

Sets a matrix array uniform.
public void SetMatrixArray(string name, Matrix4x4[] values)

Parameters

name

The name of the property being set.

The matrix array to set.

Remarks

Only shaders defined in the .raytrace file can access the matrix array you designate as the argument for this method. To make this matrix array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalMatrixArray method instead.