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Unity Engine


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Unity Engine


forceDoubleSided

Disables triangle culling when rays encounter geometries during acceleration structure traversal on the GPU. All other options that affect triangle culling are ignored.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public bool forceDoubleSided

Remarks

Additional Resources: RayTracingAccelerationStructure.