ドキュメント

Unity Engine

Unity Engine

layer

The Layer used by the ray tracing instance.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public int layer { readonly get; set; }

Remarks

When you manually add ray tracing instances to a RayTracingAccelerationStructure using RayTracingAccelerationStructure.AddInstance, Unity filters instances based on the acceleration structure's layer mask. You specify the layer mask when you create the RayTracingAccelerationStructure.
Additional Resources: RayTracingAccelerationStructure.Settings