flags
A set of GraphicsTextureDescriptorFlags that control how the texture can be rendered to or read from.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public GraphicsTextureDescriptorFlags flags
Remarks
To use a GraphicsTexture as a render target, it must have GraphicsTextureDescriptorFlags.RenderTarget enabled.