graphicsDeviceType
The graphics device API type the collection is intended to be used with.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.Rendering
- Assembly: UnityEngine.CoreModule
public GraphicsDeviceType graphicsDeviceType { get; set; }
Remarks
The same shader variant and graphics state on different graphics APIs can result in different GPU representations. To ensure that the accurate GPU representation is created, it is recommended that a collection is prewarmed on the same graphics API that it was recorded on. When a collection is recorded via GraphicsStateCollection.BeginTrace/GraphicsStateCollection.EndTrace, this value is set to SystemInfo.graphicsDeviceType.
Additional Resources: GraphicsDeviceType.