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Unity Engine

Unity Engine

streamingMipmapsAddAllCameras

Process all enabled Cameras for texture streaming (rather than just those with StreamingController components).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static bool streamingMipmapsAddAllCameras { get; set; }

Remarks

Set to True to process all enabled Cameras for texture streaming. This is a quick way to set up an existing project. Set to False to process only those Cameras that have active StreamingController components. This allows more fine grain control.
StreamingController components are always considered in the streaming system. These are considered active locations in the following cases:
  • Camera and StreamingController are enabled.
  • Camera is disabled but StreamingController is in a preloading state.
Additional Resources: StreamingController.