TimeUpdate
Update phase in the native player loop that waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct TimeUpdate
Remarks
TimeUpdate happens at the transition between two different frames.
Structs
Struct | Description |
|---|---|
| TimeUpdate.WaitForLastPresentationAndUpdateTime | Waits for the operating system (OS) to flip the back buffer to the display and update the time in the engine. |