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Unity Engine

Unity Engine

SetReferenceObject<U>(U, Object)

Sets the bound object to a new value. Used to associate an output to an object (Track asset in case of Timeline).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

SetReferenceObject<T>(T, Object)

public static void SetReferenceObject<U>(this U output, Object value) where U : struct, IPlayableOutput

Parameters

output

T
The PlayableOutput used by this operation.

value

The new reference object value.