ドキュメント

Unity Engine


User Manual

Script Reference

Unity Engine


IsNull<U>(U)

Returns true if the Playable is null, false otherwise.
読み終わるまでの所要時間 1 分最終更新 23日前

Definition

IsNull<T>(T)

public static bool IsNull<U>(this U playable) where U : struct, IPlayable

Parameters

playable

T
The Playable used by this operation.

Returns

Type

Description

bool