DeferredEvaluate()
Schedules the PlayableDirector to perform PlayableGraph.Evaluate on the PlayableGraph associated with the PlayableDirector.playableAsset on the next update.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Playables
- Assembly: UnityEngine.DirectorModule
public void DeferredEvaluate()
Remarks
This only has an effect in the Editor when not in Play Mode.