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Unity Engine


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Script Reference

Unity Engine


DeferredEvaluate()

Schedules the PlayableDirector to perform PlayableGraph.Evaluate on the PlayableGraph associated with the PlayableDirector.playableAsset on the next update.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void DeferredEvaluate()

Remarks

This only has an effect in the Editor when not in Play Mode.