biasColorMask
A mask, same size as colorInput, preferably of format R8_UNORM that informs DLSS of possible moving pixels.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine.NVIDIA
- Assembly: UnityEngine.NVIDIAModule
public Texture biasColorMask { readonly get; set; }
Remarks
If heavy ghosting is encountered, set pixels to this mask to fix the problem. This texture is optional.