ドキュメント

Unity Engine

Unity Engine

UploadMeshData(bool)

Upload previously done Mesh modifications to the graphics API.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void UploadMeshData(bool markNoLongerReadable)

Parameters

markNoLongerReadable

Frees up system memory copy of mesh data when set to
true
.

Remarks

When creating or modifying a Mesh from code (using Mesh.vertices, Mesh.normals, Mesh.triangles etc. properties), the Mesh data is internally marked as "modified" and is sent to the graphics API next time the Mesh is rendered.
Call UploadMeshData to immediately send the modified data to the graphics API, to avoid a possible problem later. Passing
true
in a
markNoLongerReadable
argument makes Mesh data not be readable from the script anymore, and frees up system memory copy of the data.