ドキュメント

Unity Engine

Unity Engine

RadeonRaysWorld

RadeonRays integration world.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public class RadeonRaysWorld : IWorld, IDisposable

Remarks

This is an abstration for the different world space structures used by the integrator. This could be acceleration structures, lookup tables and other data structures that can be shared between integrators.

Constructors

Constructor

Description

RadeonRaysWorld()Create a new RadeonRaysWorld. This class uses a version of RadeonRays SDK based on OpenCL 1.2.

Methods

Method

Description

DisposeDisposes the RadeonRaysWorld.
GetIntegrationContextGet the Integration context.
SetIntegrationContextSet integration context.