ドキュメント

Unity Engine

Unity Engine

blockAlignedPacking

Aligns UV charts in the lightmap to 4x4 texel boundaries.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public bool blockAlignedPacking { get; set; }

Remarks

Enabling this setting can mitigate artifacts caused by block texture compression but may reduce packing efficiency.
This setting only has an effect when using LightingSettings.LightmapPackingMethod.XAtlas.