GetMuscleDefaultMax(int)
Get the default maximum value of rotation for a muscle in degrees.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public static float GetMuscleDefaultMax(int i)
Parameters
Muscle index.
Returns
Type | Description |
|---|---|
| float |
Remarks
The default maximum applies to all three axes of rotation for the muscle. The indexing order for the muscles is the same as that of the HumanTrait.MuscleName array.
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { string[] muscleName = HumanTrait.MuscleName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i)); } }}
Additional Resources: HumanLimit.max, HumanTrait.GetMuscleDefaultMin.