ConsumeSampleFrames(NativeArray<float>)
Consume sample frames from the internal buffer.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEngine.Experimental.Audio
- Assembly: UnityEngine.AudioModule
public uint ConsumeSampleFrames(NativeArray<float> sampleFrames)
Parameters
Buffer where the consumed samples will be transferred.
Returns
Type | Description |
|---|---|
| uint | How many sample frames were written into the buffer passed in. |
Remarks
If enableSilenacePadding is true, then the buffer passed in will be completely filled and padded with silence if there are less sample frames available than what the buffer can accommodate. Otherwise, the extra sample frames in the buffer will be left intact.