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Unity Engine

Unity Engine

swapBodies

Enable this property to swap the order in which the physics engine processes the Rigidbodies involved in the joint. This results in different joint motion but has no impact on Rigidbodies and anchors.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public bool swapBodies { get; set; }

Remarks

Prior to Unity 3.4, this was wrongfully applied to all ConfigurableJoints with the configuredInWorldSpace property set. If you want to restore the behaviour of older Unity versions and you are using configuredInWorldSpace, enable this property.