shapeCount
The number of active PhysicsShape2D the Collider2D is currently using.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
public int shapeCount { get; }
Remarks
If the Collider2D is disabled, inactive or in error then this count will be zero.