ドキュメント

Unity Engine

Unity Engine

operator !=(ShaderMessage, ShaderMessage)

Returns true if any of the elements of the two arguments are not equal.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Operator
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool operator !=(ShaderMessage left, ShaderMessage right)

Parameters

Returns

Type

Description

bool