Copy()
Returns a copy of the SerializedProperty iterator in its current state.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public SerializedProperty Copy()
Returns
Type | Description |
|---|---|
| SerializedProperty |
Remarks
This is useful if you want to keep a reference to the current property but continue with the iteration.
Additional Resources: SerializedProperty.Next, SerializedObject.FindProperty, SerializedObject.GetIterator