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Unity Engine

Unity Engine

IsAddedComponentOverride(Object)

Returns true if the given component is added to a Prefab instance as an override.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static bool IsAddedComponentOverride(Object component)

Parameters

component

The component to check.

Returns

Type

Description

boolTrue if the component is an added component.

Remarks

Returns true if the component exists on the Prefab instance and not on the Prefab Asset. Returns false if the component exists on the Prefab Asset too, or if it’s a component on a regular GameObject which is not part of a Prefab instance.