ドキュメント

Unity Engine

Unity Engine

SetMeshCompression(Mesh, ModelImporterMeshCompression)

Change the mesh compression setting for a mesh.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static void SetMeshCompression(Mesh mesh, ModelImporterMeshCompression compression)

Parameters

mesh

The mesh to set the compression mode for.

The compression mode to set.

Remarks

This allows you to enable mesh compression for meshes created from scripting, which have not been generated by the ModelImporter. That way you can generate compressed mesh assets from code.

Examples

using UnityEngine;using UnityEditor;public class ExampleMesh : MonoBehaviour{ void Start() { Mesh m = new Mesh(); //Add mesh data here //m.vertices = your vertices; //m.triangles = your triangles; MeshUtility.SetMeshCompression(m, ModelImporterMeshCompression.High); AssetDatabase.CreateAsset(m, "Assets/CompressedMesh.asset"); AssetDatabase.SaveAssets(); }}