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Unity Engine


rejectedGameObjects

Event triggered after the filtering process of canCopyGameObject, canCutGameObject or canDuplicateGameObject receiving an array of GameObjects which did not pass the filtering functions.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Event
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public static event Action<GameObject[]> rejectedGameObjects