ドキュメント

Unity Engine

Unity Engine

Refresh()

Updates the BuildHistory incrementally, detecting build directories that have been added or removed on disk.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public static void Refresh()

Remarks

This is useful when build folders have been added or removed externally, such as when downloading additional builds. Existing cached build metadata is assumed to be unchanged. Use BuildHistory.RefreshFull to force a complete reload.