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Unity Engine


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Unity Engine


preloadAudioData

[DEPRECATED]Preloads audio data of the clip when the clip asset is loaded. When this flag is off, scripts have to call AudioClip.LoadAudioData() to load the data before the clip can be played. Properties like length, channels and format are available before the audio data has been loaded.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
注意
Removed. Preload audio data has been moved to AudioImporter.SampleSettings as a per platform local setting
public bool preloadAudioData { get; set; }