toCustom
Get the custom matrix defining how to transform from PhysicsWorld space to the custom world-space. NOTE: This is the inverse of the PhysicsWorld.TransformPlaneCustom.fromCustom matrix.
読み終わるまでの所要時間 1 分最終更新 22日前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly Matrix4x4 toCustom { get; }