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Unity Engine

Unity Engine

speculativeContactDistance

Get the distance at which speculative contacts will be calculated. This reduces jitter. This value is 4.0f * PhysicsWorld.lengthUnitsPerMeter. Normally this is 2cm.
読み終わるまでの所要時間 1 分最終更新 25日前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public static float speculativeContactDistance { get; }