contactEvents
Controls whether this shape produces contact events which can be retrieved after the simulation has completed. This only applies to kinematic and dynamic bodies. A contact event is produced if either shapes involved have their contactEvents enabled. Changing this at run-time may lead to lost begin/end events.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public bool contactEvents { readonly get; set; }