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Unity Engine

Unity Engine

ToPosition2D

Transform a 3D position into a 2D position using the selected transform plane. If TransformPlane.Custom is used then PhysicsWorld.TransformPlane.XY is used.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule

ToPosition2D(Vector3, TransformPlane)

Transform a 3D position into a 2D position using the selected transform plane. If TransformPlane.Custom is used then PhysicsWorld.TransformPlane.XY is used.
public static Vector2 ToPosition2D(Vector3 position, PhysicsWorld.TransformPlane transformPlane = TransformPlane.XY)

Parameters

position

The 3D position to transform.

transformPlane

The transform plane to use.

Returns

Type

Description

Vector2The transformed position.

ToPosition2D(Vector3, TransformPlane, TransformPlaneCustom)

Transform a 3D position into a 2D position using the selected transform plane. This can also be used for a 3D scale vector as it undergoes the same transformation.
public static Vector2 ToPosition2D(Vector3 position, PhysicsWorld.TransformPlane transformPlane, in PhysicsWorld.TransformPlaneCustom transformPlaneCustom)

Parameters

position

The 3D position to transform.

transformPlane

The transform plane to use.

transformPlaneCustom

The custom transform plane (if required).

Returns

Type

Description

Vector2The transformed position.