ドキュメント

Unity Engine

Unity Engine

isValid

Checks if the physics handle is valid in the physics handle pool. This will only work correctly if the PhysicsHandle was explicitly created with PhysicsHandle.Create or PhysicsHandle.CreateBatch. If the handle comes from another physics object, it will not validate that object and a warning will be issued.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public bool isValid { get; }