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Unity Engine

Unity Engine

EulerXZY

Returns a RigidTransform constructed by first performing a rotation around the x-axis, then the z-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

EulerXZY(float3)

Returns a RigidTransform constructed by first performing a rotation around the x-axis, then the z-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static RigidTransform EulerXZY(float3 xyz)

Parameters

A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.

Returns

Type

Description

RigidTransformThe RigidTransform of the Euler angle transformation in x-z-y order.

EulerXZY(float, float, float)

Returns a RigidTransform constructed by first performing a rotation around the x-axis, then the z-axis and finally the y-axis. All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
public static RigidTransform EulerXZY(float x, float y, float z)

Parameters

The rotation angle around the x-axis in radians.

The rotation angle around the y-axis in radians.

The rotation angle around the z-axis in radians.

Returns

Type

Description

RigidTransformThe RigidTransform of the Euler angle transformation in x-z-y order.