LookRotationSafe(float3, float3)
Returns a quaternion view rotation given a forward vector and an up vector. The two input vectors are not assumed to be unit length. If the magnitude of either of the vectors is so extreme that the calculation cannot be carried out reliably or the vectors are collinear, the identity will be returned instead.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: Unity.Mathematics
- Assembly: UnityEngine.MathematicsModule
public static quaternion LookRotationSafe(float3 forward, float3 up)
Parameters
Returns
Type | Description |
|---|---|
| quaternion | The quaternion view rotation or the identity quaternion. |