ドキュメント

Unity Engine

Unity Engine

ToggleFlags

Toggles the specified flags on all hierarchy nodes.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Hierarchy
  • Assembly: UnityEngine.HierarchyCoreModule

ToggleFlags(HierarchyNodeFlags)

Toggles the specified flags on all hierarchy nodes.
public void ToggleFlags(HierarchyNodeFlags flags)

Parameters

The hierarchy node flags.

ToggleFlags(HierarchyNode, HierarchyNodeFlags)

Toggles the specified flags on the hierarchy node.
public void ToggleFlags(in HierarchyNode node, HierarchyNodeFlags flags)

Parameters

The hierarchy node.

The hierarchy node flags.

ToggleFlags(ReadOnlySpan<HierarchyNode>, HierarchyNodeFlags)

Toggles the specified flags on the hierarchy nodes.
public int ToggleFlags(ReadOnlySpan<HierarchyNode> nodes, HierarchyNodeFlags flags)

Parameters

The hierarchy nodes.

The hierarchy node flags.

Returns

Type

Description

intThe number of nodes that had their flags toggled.

Remarks

Null or invalid nodes are ignored.

ToggleFlags(ReadOnlySpan<int>, HierarchyNodeFlags)

Toggles the specified flags on the hierarchy node indices.
public int ToggleFlags(ReadOnlySpan<int> indices, HierarchyNodeFlags flags)

Parameters

The hierarchy node indices.

The hierarchy node flags.

Returns

Type

Description

intThe number of nodes that had their flags toggled.

Remarks

Invalid node indices are ignored.

ToggleFlags(HierarchyNode, HierarchyNodeFlags, bool)

Toggles the specified flags on all hierarchy nodes.
注意
Removed. ToggleFlags(node, flags, recurse) with a bool parameter is obsolete, please use ToggleFlags(node, flags) or ToggleFlags(node, flags, direction) instead.
public void ToggleFlags(in HierarchyNode node, HierarchyNodeFlags flags, bool recurse)

Parameters


The hierarchy node flags.

recurse